[Books] Introduction to 3D Game Programming with DirectX 10
Book Details
- ISBN-10: 1598220535
- Paperback: 500
- ISBN-13: 978-1598220537
- Publisher: Jones&BartlettPublishers;1edition(October25,2008)
- Language: English
- Book Dimensions: 8.9x6x1.1inches
- Shipping Weight: 1.4pounds
Book Editorial Reviews:
Introduction to 3D Game Programming with DirectX 10--- Product Description
Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games. Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections. Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs. Test your knowledge and programming skills with the end-of-chapter exercises.
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Introduction to 3D Game Programming with DirectX 10 Reviews:
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Introduction to 3D Game Programming with DirectX 10 About [Books] Introduction to 3D Game Programming with DirectX 10 by cenobite81's review
Excellent Introduction to DirectX 10 Programming
As the title says, this book is an excellent introduction to Direct X 10 programming.
If you are new to DirectX programming, this book is pretty much what you should start with.I have tried several others, but Frank's books seem to still be the best and this third incarnation is no different.
With this in mind, there are some necessary pre-requisites before you read this book.
First, you should have some prior knowledge in matrix algebra.Frank does dedicate a section to this, but you definitely should have taken a course prior.
Secondly, you must be familiar with basic C++ concepts.If you are unfamiliar with classes, structures and pointers this book is not for you.Get a good book on C++ programming before hand.
Finally, although it is not strictly necessary, you should have some knowledge in WIN32 programming.
This is definitely a good beginner book, and I highly recommend it. |
[Books] Introduction to 3D Game Programming with DirectX 10
Rating:8 Points
Best:10 Points
Votes:100 People
Count:8 Reviews